April222012

Page 3: Warriors of Strength and Steel

Introduction

Ah, Barbarians. Barbarians are my favorite purely martial class (meaning no battle-clerics and the like) because they can be very powerful, while maintaining a certain charm just to play. As great and game-breaking as spells are, it is nonetheless fun to announce that you’re slamming a huge axe into the monster…or wizard…or diplomat. And, with the right choices and some fine tuning, you can remain relevant through your entire career!

I’m not sure how best to format this, as I don’t know any html and want to avoid this being just a huge block of text, so I’m going to break it up into four parts

Part 1: Many Ways to Smash

In my experience, there are two main barbarian camps. I call them Strong Barbarians and Sturdy Barbarians.

Strong Barbarians are massive damage engines, designed to kill as many things as possible.

Sturdy Barbarians are indomitable tanks that can eat almost anything without falling down.

Then, I will detail some sub-themes that can be played, but don’t fit into either of these classifications.

April212012

Page 1: Introduction

Greetings Initiates, I am Selm and I will be your most-unhumble guide through the mysteries of the only subject I know: tabletop games.

That’s right, held by many to be the geekiest of pastimes, I will from this moment on assume that the reader (you) is at least familiar with the concept, be they a new adventurer, a studious powergamer, a lively roleplayer or the like. I will try to cater to everyone.

I intend this space to be a combination of articles and direct assistance. Most of the time I will be writing generic pieces, how to optimize a rogue, for instance, but if I get questions or builds to critique, I’d be happy to help with that too.

Thus, I’m going to start with a little guide for each class in the 3.5 Dungeons and Dragons Players Handbook. (D&D is what I know best, though I will branch out into other systems as I see fit.)

That’s it for now.

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