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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Tabletop Games are my only talent. Seriously.</description><title>Pimp my Wizard(Working Title)</title><generator>Tumblr (3.0; @sanguinecompetitor)</generator><link>http://sanguinecompetitor.tumblr.com/</link><item><title>Update</title><description>&lt;p&gt;So, it turns out these guides are a lot more work than I expected ^^;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m going to finish the barbarian one, but then I&amp;#8217;m just going to write about theory in general, or at least tackle smaller projects.&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21868711027</link><guid>http://sanguinecompetitor.tumblr.com/post/21868711027</guid><pubDate>Thu, 26 Apr 2012 16:25:17 -0500</pubDate></item><item><title>Page 3: Warriors of Strength and Steel</title><description>&lt;p&gt;&lt;strong&gt;Introduction&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Ah, Barbarians. Barbarians are my favorite purely martial class (meaning no battle-clerics and the like) because they can be very powerful, while maintaining a certain charm just to play. As great and game-breaking as spells are, it is nonetheless fun to announce that you&amp;#8217;re slamming a huge axe into the monster&amp;#8230;or wizard&amp;#8230;or diplomat. And, with the right choices and some fine tuning, you can remain relevant through your entire career!&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m not sure how best to format this, as I don&amp;#8217;t know any html and want to avoid this being just a huge block of text, so I&amp;#8217;m going to break it up into four parts&lt;/p&gt;
&lt;p&gt;Part 1: Many Ways to Smash&lt;/p&gt;
&lt;p&gt;In my experience, there are two main barbarian camps. I call them Strong Barbarians and Sturdy Barbarians.&lt;/p&gt;
&lt;p&gt;Strong Barbarians are massive damage engines, designed to kill as many things as possible.&lt;/p&gt;
&lt;p&gt;Sturdy Barbarians are indomitable tanks that can eat almost anything without falling down.&lt;/p&gt;
&lt;p&gt;Then, I will detail some sub-themes that can be played, but don&amp;#8217;t fit into either of these classifications.&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21630356509</link><guid>http://sanguinecompetitor.tumblr.com/post/21630356509</guid><pubDate>Sun, 22 Apr 2012 23:16:00 -0500</pubDate><category>dungeons and dragons</category><category>optimization</category><category>tabletop games</category><category>barbarians</category></item><item><title>Page 3: Warriors of </title><description>&lt;p&gt;&lt;strong&gt;Introduction&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;Ah, Barbarians. Barbarians are my favorite purely martial class (meaning no battle-clerics and the like) because they can be very powerful, while maintaining a certain charm just to play. As great and game-breaking as spells are, it is nonetheless fun to announce that you&amp;#8217;re slamming a huge axe into the monster&amp;#8230;or wizard&amp;#8230;or diplomat. And, with the right choices and some fine tuning, you can remain relevant through your entire career!&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m not sure how best to format this, as I dont&amp;#8217; know any html and want to avoid this being just a huge block of text, so I&amp;#8217;m going to break it up into four parts&lt;/p&gt;
&lt;p&gt;Part 1: Many Ways to Smash&lt;/p&gt;
&lt;p&gt;In my experience, there are two main barbarian camps. I call them Strong Barbarians and Sturdy Barbarians.&lt;/p&gt;
&lt;p&gt;Strong Barbarians are massive damage engines, designed to kill as many things as possible.&lt;/p&gt;
&lt;p&gt;Sturdy Barbarians are indomitable tanks that can eat almost anything without falling down.&lt;/p&gt;
&lt;p&gt;Then, I will detail some sub-themes that can be played, but don&amp;#8217;t fit into either of these classifications.&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21630280890</link><guid>http://sanguinecompetitor.tumblr.com/post/21630280890</guid><pubDate>Sun, 22 Apr 2012 23:14:39 -0500</pubDate></item><item><title>Page 2: Optimization Theory (part 1)</title><description>&lt;p&gt;When people hear the word &amp;#8220;Optimization&amp;#8221;, many tend to get a bad taste in their mouth. Some, including a dear friend of mine immediately think of characters comprised entirely of poorly-worded rules designed to break the game, harass the GM and take all the glory for themselves. Many say that optimizing &amp;#8220;ruins&amp;#8221; the game. I can understand why this is such a common perception. Many do create characters this way, seeking to be the &amp;#8220;best&amp;#8221; at everything. These people are called Munchkins. What most do not realize though is that Munchkins are a &lt;em&gt;type&lt;/em&gt; of optimizer. They are not synonymous. If you are one of these people, who think that optimizing ruins the game, please listen. I think I can show you why people really do it, and why.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll try not to make this super-long and boring, but I really think that the first step in understanding is the Stormwind Fallacy. You can read it, along with a short intro right &lt;a href="http://www.loremaster.org/content.php/146-The-Stormwind-Fallacy" title="here"&gt;here&lt;/a&gt;. In short, the Stormwind Fallacy just says that just because a character is strong, doesn&amp;#8217;t mean it can&amp;#8217;t be roleplayed, and just because a character is weak, doesn&amp;#8217;t mean it&amp;#8217;s a better character from a story perspective. Yes, there&amp;#8217;s a reason why boring invincible heroes are relegated to terrible fanfiction, but roleplaying depends on the player. I, for one, love getting in a character and acting out at the table. I also love having an effective character that can accomplish his purpose in the game. They&amp;#8217;re not mutually exclusive.&lt;/p&gt;
&lt;p&gt;Bluh&amp;#8230; I just realized how late is was. The rest of this will have to wait. ^^;&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21484722341</link><guid>http://sanguinecompetitor.tumblr.com/post/21484722341</guid><pubDate>Sat, 21 Apr 2012 02:01:06 -0500</pubDate></item><item><title>Page 1: Introduction</title><description>&lt;p&gt;Greetings Initiates, I am Selm and I will be your most-unhumble guide through the mysteries of the only subject I know: tabletop games.&lt;/p&gt;
&lt;p&gt;That&amp;#8217;s right, held by many to be the geekiest of pastimes, I will from this moment on assume that the reader (you) is at least familiar with the concept, be they a new adventurer, a studious powergamer, a lively roleplayer or the like. I will try to cater to everyone.&lt;/p&gt;
&lt;p&gt;I intend this space to be a combination of articles and direct assistance. Most of the time I will be writing generic pieces, how to optimize a rogue, for instance, but if I get questions or builds to critique, I&amp;#8217;d be happy to help with that too.&lt;/p&gt;
&lt;p&gt;Thus, I&amp;#8217;m going to start with a little guide for each class in the 3.5 Dungeons and Dragons Players Handbook. (D&amp;amp;D is what I know best, though I will branch out into other systems as I see fit.)&lt;/p&gt;
&lt;p&gt;That&amp;#8217;s it for now.&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21483312950</link><guid>http://sanguinecompetitor.tumblr.com/post/21483312950</guid><pubDate>Sat, 21 Apr 2012 01:12:48 -0500</pubDate><category>Tabletop gaming</category><category>dungeons and dragons</category><category>introduction</category><category>roleplaying games</category></item><item><title>God-tier me courtesy of a good friend.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2te4lU3UK1rurzr3o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;God-tier me courtesy of a good friend.&lt;/p&gt;</description><link>http://sanguinecompetitor.tumblr.com/post/21481918682</link><guid>http://sanguinecompetitor.tumblr.com/post/21481918682</guid><pubDate>Sat, 21 Apr 2012 00:33:57 -0500</pubDate></item></channel></rss>
